In 113, the sound is BLOCK_NOTE_BLOCK_PLING, whereas in 112 and earlier it is BLOCK_NOTE_PLING If you're properly compiling against 113, you'd use the first one, but since you're probably compiling against an older spigot api version, it's just SoundBLOCK_NOTE_PLINGAny noise played in minecraft can be played with this command and you can also make it sound different to almost make your own sounds, so lets begin!To remove a tag from a player (in Minecraft 112 and older) (Starting in Minecraft 113, use the /tag command to remove a tag from a player) /scoreboard players tag remove data To list the tags for a player (in Minecraft 112 and older) (Starting in Minecraft 113, use the /tag command to list the tags for a player)

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Given below is a detailed list of all Commands in Minecraft 1 List of Commands 11 ability 12 alwaysday 13 clear 14 clone 15 connect 16 deop 17 difficulty 18 effect 19 enchant 110 execute 111 fill 112 function 113 gamemode 114 gamerule 115 give 116 help 117 immutableworld 118 kill 119 list 1 locate 121 me 122 mixer 123 mobevent 124 op 125 particle 126 playsound 127This is a full list of all minecraft Bedrock Edition sounds They can be played using the /playsound command Here's how it is written /playsound sound name player x y z volume pitch minimum volume sound name = Insert here a sound from the list player = Write the name of the player that should hear the sound You can insert selectors as well @p affects the nearestStops a given sound 1 Syntax 2 Arguments 3 Result 4 Output 5 History 6 See also Java Editionstopsound Bedrock Editionstopsound sound stringJE entityBE player target CommandSelector Specifies the command's target Must be a player name, a target selector or a UUID And the target selector
1 You will want to use /playsound minecrafteventraidhorn hostile @a ~ ~ ~ 1 The 1 at the end is the volume, so if you can't hear it, turn it up Personally, I could hear it at volume 100, and pretty well at 1000 For more information on the command, here is the /playsound wiki For more information on sounds, here are all of the Java A nice feature would be to be able to target a specific sound and change it's volume after it has been started by the playsound command This would allow me to create a fade out, by lowering the volume all the way down to 0 over some time when a player changes biome instead of just cropping the sound which in my opinion doesn't feel that great what is the playsound for tnt!?!?!?!?
The truth is, it is impossible to play a sound to a player and make it follow them The only way to do this is to make the sound play anywhere and set its minimum volume to 100 This would play a sound that can be heard anywhere in the world /playsound soundfoldermusic @a 1 1 1 100 0 100 I hope this blog was any helpMinecraft /playsound command explanation with exampleshttp//pastebincom/Y1DxmuX7Resource pack used in this video http//tinycc/testresourcepackWant moreLike for more tutorials and letsplays Ty for watching SHAREfactory™https//storeplaystationcom/#!/engb/tid=CUSA_00




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PS3 & PS4 MINIGAMES MAP!Firstly you need to put in a sound, you can use Tab Completion to find the one you want or use this great playsound list created byDescription Adds or removes player experience Description Sets the world spawn Description Provides help for commands Description Manages objectives, players, teams, and tags Description Grants or revokes a player ability Description Displays a private message to other players Description Lists players on the server




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"What if I already own Minecraft on PS4, do I need to buy the game again to get the Bedrock version?" – to which I say, you have a lot of questions and this is an article, not a FAQ! /playsound ambientcave master @a ~ ~ ~ 1 It plays a cave sound, but when I run it again, it plays a different cave sound On the wiki, it says there are 18 different cave sounds for that one command, so I've tried to do something like this /playsound ambientcave1 master @a ~ ~ ~ 1 But nothing playsParticle List (PS4 Edition) In Minecraft PS4 Edition, each particle has a name assigned to it These are the particles that you can create using the /particle command and the particle ID name Here is an interactive list of the particle names in the latest version of Minecraft PS4 Edition TIP If you are not running Minecraft PS4 Edition, try




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For instance /playsound recordcat @p This command (at least in 15w43b) will play the correct sound, and this may be caused by it not having any subtitle whereas other sounds do EDIT 2 Dlawso the Really Lucky Rabbit and Dhranios made me realize that this isn't a bug it's an intended feature Grum had to modify a lot of the sound file CC Sounds List Below is a list of all valid Sounds to be used in configuring your crates for SPIGOT 19 and (18 and below sounds are beneath) 19 SOUNDS ARE BLUESound may refer to Ambience Various sounds that can be heard if conditions are met They are meant to make gameplay more climatic Music Music made by C418 and Lena Raine that plays randomly Loops Unused sounds found in files that loop when in specific places such as underwater Soundsjson A file that tells the sound system what sound files to play when a




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DigMinecraft is a great resource to answer your Minecraft game questions with pictures and step by step instructions to follow Learn everything you ever wanted to know about the game called Minecraft! Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off the dangerous mobs This version will let you play together across different devices, access a multitude of content through I couldn't find exact information on playSound() so I had a look The volume of a sound source is determined by the volume parameter limited to the range 00 to 10 The volume of the sound as heard by the player is the volume of the sound multiplied by 1 minus the distance between the player and the source divided by the rolloff distance




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